Theses

The knowledge and experience gained during study serve as the foundation for bachelor's and master's level theses. Digital technology integrated into diverse experimental methodologies are the

primary focus. Using digital media, students demonstrate how to combine original thoughts with well-designed designs.
There are introduced some examples
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Master Theses Examples


Bc. Hana Tokarova: Configurator for 3D Printed Generative Jewelry 

Dean's Award for an Outstanding Final Thesis

 
The main idea of this thesis is to research existing solutions for jewelry product configurators and implement a product configurator tool for generative jewelry. The tool will allow a user to adjust jewelry according to the given jewelry parameters, and the user will also be able to export the final jewelry models for 3D printing purposes.  To test the tool's user interface, a qualitative user study was conducted, which showed that users enjoy the usage of jewelry product configurators and would like
other features on the website, like a mockup viewer. Additionally, a jewelry expert evaluated the website, as well as four different types of 3D printed jewelry with three different 3D printing techniques. The expert evaluation demonstrated that the website offers a pleasant experience when creating one's jewelry, and the 3D prints showed examples where different 3D printers have their benefits and limitations.
This thesis is accessible here.


Bc. Nikola Kunzova: Immersive Reading in VR 

Dean's Award for an Outstanding Final Thesis

 
Nowadays, a lot fewer people read books for leisure. This phenomenon happens because it is harder for us to focus deeply for long periods of time, mainly caused by excessive exposure to digital media. Ironically, one of the possible solutions to make reading more attractive is using digital technologies. This thesis proves that the unification of books and virtual reality is possible while preserving the essential qualities of both media. The challenge is to combine the works of fiction with the potential of VR so the reading remains the principal activity, and the virtual immersion does not negatively affect the imagination and interpretation of a reader.
These constraints defined an intriguing design problem, which was solved by creating a prototype — Bookwander — for the immersive reading of fiction in VR. It explores potential solutions through four different approaches, which were designed to find which of their aspects contribute to the best VR reading experience. After conducting a user study, it became evident that VR has the potential to enhance the reading of fiction. Therefore, the prototype demonstrates the successful unification of the immersive potential of both media, which proves it can be an exceptional solution to encourage people to read more. This thesis is accessible here.


Bc. Julia Jakubcova: Mobile Application for Development of Creative Strategies in Photography



This thesis describes an implementation of an Android application which allows the users to take pictures according to generated tasks consisting of one to three subtasks depending
on the the chosen difficulty.The user is to take a picture containing a certain color, one or more faces or an object, such as food, a plant, sky etc.  This thesis is accessible here.


Bachelor Theses Examples


Terezia Mikulova: Application for Learning Math Using Augmented Reality



Physical and virtual models are useful tools for teaching spatial geometry. Augmented reality places digital models into the real environment, allowing the model to be perceived in 3D space similar to a physical model while maintaining the versatility and accessibility of virtual models. The aim of this work was to use the possibilities of AR models in an educational context and create a tool for practising cube cross-sections (a spatial  geometry topic) in an augmented reality
environment. The thesis explores the use of augmented reality in current digital educational tools and describes the design of educational games, the user interface, the creation of 3D models, the application implementation and user testing. The resulting app is designed for Android and includes three short AR games and a static scene demonstrating the rules of cube cross-sections. This thesis is accessible here.

Sarka Portesova: AR reconstruction of Dissapeared  Village Stolnava 
Dean's Award for an Outstanding Final Thesis


   
The aim of the bachelor thesis was to design the reconstruction of the Prameny (Štolnava) settlement in augmented reality. Several preparatory steps were carried out for the realization (terrain survey, analysis of already realized applications and selection of suitable technology). The focus of the work consists of the creation of eight reconstructed buildings and along with a 3D map, as well as of the creation of the application  design, the implementation of the application using
Visual Tracking technology and in the design of tracking columns and infographics. The app was tested by 14 respondents, which resulted in improved functionality before the app's finalization. The resulting app is fully functional and ready for installation at the site of the settlement. The results of the work help to preserve our cultural and historical heritage in an innovative yet unconventional way.  here.